75% of Australian parents think video games have a positive impact on their children.
Of over a thousand parents surveyed, with kids between five and 12 years old, half of them were divided on whether or not video games are a true social experience for children.
The analysis, commissioned by video game makers THQ, fire emblem heroes cheats hack discloses 97% of Australian families own one or more video game consoles. It also showed that 60% of parents take an average of up to two hours a week playing video games with their kids.
Mark McCrindle Social demographer said 4 out of 5 video games are played as a family unit, with the same number of parents saying they take pleasure in playing video games with their children.
The positive impact of video games can be witnessed where youngsters, who are undergoing painful treatment for diseases such as cancer, can use video games to distract themselves from the pain for lengthy periods.
Many video games that are used as part of a wide-ranging program, can dragon mania legends hack no root be an aid to autistic children and others with developmental disorders.
Studies have shown that video games can increase mental faculties, such as hand-eye coordination. More intelligent games such as puzzle and strategy games can also enhance problem solving, through providing intellectual stimulation as well.
Some people however, hold to the belief that violence in video games encourages aggressive behavior among players. Research also reveals that video games can increase aggressive behavior and emotional outbursts and decrease inhibitions.
Those playing high-aggression games were significantly more ill at ease than those who play only mildly aggressive videos.
Akio Mori, professor at Tokyo’s Nihon University, split 260 people into three groups: those who hardly played video games, those who played between 1 and 3 www.gangstarvegashackcheats.club/gangstarvegashack/ hours three to four times a week and those who played 2 to 7 hours every day.
He observed “the beta waves that indicate liveliness and degree of tension in the prefrontal region of the brain and alpha waves, which often appear when the brain is resting”.
The results disclosed a higher decrease of beta waves the more someone played video games. “Beta wave activity in people in the highest amount of video game playing, was constantly near zero, even when they weren’t playing, showing that they hardly used the prefrontal regions of their brains.
Many of the people in this group told researchers that they got angry easily, couldn’t concentrate and had trouble associating with friends
The further deduction of beta waves once the video game was switched off, revealed the ongoing effect.
The study reveals that a lack of use of the front part of the brain, or ‘video-game brain’, has the ability to alter moods and could possibly account for violent and solitary-type behavior. If the brain is so impacted by video games as to create behavioral changes, does that indicate that the brain interprets the games as being authentic?
The conclusion is that video games have both negative and positive effect on health, depending on the sort of game played and its frequency and the balance of a healthy lifestyle.